See, HDR – High Dynamic Range – is the step above your typical TV output and has entered almost every consumer method of watching something in the last few years. The one thing that’s currently tripping some creators up is the shift to HDR, which can play havoc with the way that it captures video. We can all agree that ShadowPlay is simple, it’s effective and for the most part, works just as you’d expect. Remember when everyone had to use FRAPS and it would murder the frame rate of even the lowest key game? Or how about trying to juggle OBS’ settings to ensure that you weren’t capturing with your low bitrate streaming settings just having to finesse them just right every single time? The way it works so smoothly – when it does work – without any real negative impact on your performance in-game is astonishing. NVIDIA’s ShadowPlay is a crucial feature for any budding video game content creator.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |